The Portal Nexus is a player-owned house room that holds up to 41 teleport destinations from a single object. It requires 72 Construction, costs 200,000 coins to build the room, and unlocks three upgrade tiers (Marble, Gilded, Crystalline) that progressively add teleport slots. After Jagex's February 2026 update added 10 new spells, the Crystalline tier covers nearly every teleport spell in the game on a single right-click.
This guide walks through every tier, every teleport, the build cost, the rune cost per destination, and which teleports to add first if you can't yet afford the full Crystalline tier.
What is the OSRS Portal Nexus?

The Portal Nexus is one of the rooms you can build in your player-owned house. Only one Portal Nexus room can exist per house. The room itself costs 200,000 coins and requires 72 Construction. Inside the room you build the Nexus furniture itself, which is what stores your teleport destinations and lets you teleport from a single right-click.
If you're a few Construction levels short, the Marble tier nexus furniture can be built at 67 Construction with an orange spicy stew (+5 visible boost) or at 69 Construction with a cup of tea in a trimmed teacup (+3 visible boost). The crystal saw boost does not apply because the Nexus is not built with a saw and hammer.
There are four hotspots in the room: the Portal Nexus itself, an Amulet hotspot (mounted Xeric's talisman or Digsite pendant), a Curtain hotspot, and a Rug hotspot. The Nexus is what matters for teleports — the others are decorative or skill utility.
Portal Nexus tiers: Marble, Gilded, Crystalline
There are three Nexus tiers. You must build them in order — you cannot skip directly to Crystalline. Every teleport you've already directed carries over when you upgrade.
| Tier | Construction level | Materials | Upgrade cost | Total to reach tier | Teleport slots |
|---|---|---|---|---|---|
| Marble Portal Nexus | 72 | Marble block ×4 | — | 1,350,204 | 4 |
| Gilded Portal Nexus | 82 | Marble block ×4, Gold leaf ×2 | 1,624,008 | 2,974,212 | 8 |
| Crystalline Portal Nexus | 92 | Magic stone ×2, Gold leaf ×2 | 2,271,316 | 5,245,528 | 41 |
Marble Portal Nexus
The entry tier. 72 Construction, 4 marble blocks, 4 teleport slots. Total to get into your house with a working Nexus is 1,350,204 coins (room + Nexus). With only 4 slots, you have to be selective — see the recommended setup further down.
Gilded Portal Nexus
The middle tier at 82 Construction. Doubles your slots from 4 to 8 and costs an additional 1,624,008 coins on top of the Marble. Gilded is the practical sweet spot for mid-game accounts who don't yet want to grind to 92 Construction.
Crystalline Portal Nexus
The max tier at 92 Construction. Holds all 41 teleports. Costs 2,271,316 to upgrade from Gilded, bringing total Nexus build cost to 5,245,528. After the February 2026 capacity expansion, this tier essentially replaces the spellbook for everyday teleporting.
How to build the Portal Nexus room
Once you have 72 Construction (or a boost), enter your house in build mode and select the Portal Nexus room from the room selection menu. It costs 200,000 coins. Pick a location on your floor plan and rotate to your liking — the room layout is fixed.
Inside the room, hover the Portal Nexus hotspot and select Build to construct the Marble Portal Nexus (4 marble blocks). To upgrade later, hover the existing Nexus and select the upgrade option — your destinations will be preserved.
How to add teleports to the Portal Nexus

To direct a teleport, right-click the Portal Nexus and select the destination from the list of available locations. The cost is 1,000 times the rune cost of a single cast of that teleport spell. For example, the Lumbridge Teleport spell costs 3 air, 1 water, and 1 earth runes per cast — directing it to the Nexus costs 3,000 air, 1,000 water, and 1,000 earth runes.
A few rules and quirks worth knowing before you start sinking runes:
- Magic boosts do not work. Unlike the Portal Chamber, you cannot use Magic Potions, Wizard Mind Bombs, or any other temporary boost to direct a teleport you don't have the natural Magic level for.
- Spellbook is irrelevant. You can direct a Lunar, Ancient, or Arceuus teleport while on the standard spellbook, as long as you meet the Magic level and quest requirements.
- No staves, combo runes, or rune pouch. Elemental staves, combination runes, and runes inside a rune pouch are not accepted. Loose runes only.
- Quest requirements still apply. If a teleport spell requires a quest (Desert Treasure, Lunar Diplomacy, etc.), the Nexus enforces the same lock.
- Removing does not refund. If you remove a teleport from your Slots list, the runes you paid are gone. Re-adding it costs the full material amount again.
- Two spells cannot be added. Teleport to House and Teleport to Target are the only standard teleports that cannot be directed to the Nexus.
- Building mode not required. The house owner does not have to be in build mode to add a destination — handy when guests want to top up their own access.
All 41 Portal Nexus teleports (full list)
Below is every teleport that can currently be directed to the Portal Nexus, in Magic-level order. Costs are the one-time material cost to direct the teleport. GE Price column is the approximate Grand Exchange cost of the runes; Store Price is the cheaper Magic Guild Store option (members only).
| Location | Magic | Quest | GE price |
|---|---|---|---|
| Arceuus Library | 6 | X Marks the Spot | 131,000 |
| Draynor Manor | 17 | — | 131,000 |
| Battlefront | 23 | — | 131,000 |
| Varrock / Grand Exchange | 25 | — | 141,000 |
| Mind Altar | 28 | — | 127,000 |
| Lumbridge | 31 | — | 141,000 |
| Respawn point | 34 | — | 480,000 |
| Falador | 37 | — | 141,000 |
| Salve Graveyard | 40 | Priest in Peril | 839,000 |
| Camelot / Seers' Village | 45 | — | 146,000 |
| Kourend Castle | 48 | Client of Kourend | 252,000 |
| Fenkenstrain's Castle | 48 | Priest in Peril | 485,000 |
| East Ardougne | 51 | Plague City | 252,000 |
| Civitas illa Fortis | 54 | Twilight's Promise | 252,000 |
| Paddewwa (Edgeville Dungeon) | 54 | Desert Treasure I | 252,000 |
| Watchtower / Yanille | 58 | Watchtower | 252,000 |
| Senntisten (Digsite) | 60 | Desert Treasure I | 601,000 |
| West Ardougne | 61 | Biohazard | 960,000 |
| Trollheim | 61 | Eadgar's Ruse | 252,000 |
| Marim (Ape Atoll) | 64 | Recipe for Disaster (subquest) | 308,000 |
| Harmony Island | 65 | The Great Brain Robbery | 602,000 |
| Kharyrll (Canifis) | 66 | Desert Treasure I | 529,000 |
| Teleport to Boat (Mooring point) | 67 | Pandemonium | 262,000 |
| Lunar Isle | 69 | Lunar Diplomacy | 317,000 |
| The Forgotten Cemetery | 71 | — | 767,000 |
| Ourania Cave | 71 | Lunar Diplomacy (Baba Yaga) | 337,000 |
| Waterbirth Island | 72 | Lunar Diplomacy | 312,000 |
| Lassar (Ice Mountain) | 72 | Desert Treasure I | 262,000 |
| Barbarian Outpost | 75 | Lunar Diplomacy | 443,000 |
| Port Khazard | 78 | Lunar Diplomacy | 448,000 |
| Dareeyak (Ruins, west) | 78 | Desert Treasure I | 267,000 |
| Barrows | 83 | Priest in Peril | 1,247,000 |
| Carrallanger (Graveyard of Shadows) | 84 | Desert Treasure I | 960,000 |
| Fishing Guild | 85 | Lunar Diplomacy | 692,000 |
| Catherby | 87 | Lunar Diplomacy | 692,000 |
| Ice Plateau | 89 | Lunar Diplomacy | 682,000 |
| Annakarl (Demonic Ruins) | 90 | Desert Treasure I | 816,000 |
| Ape Atoll Dungeon | 90 | Monkey Madness I | 1,534,000 |
| Ghorrock (Frozen Waste Plateau) | 96 | Desert Treasure I | 282,000 |
| Troll Stronghold | 66 | Making Friends with My Arm | 1,128,000 |
| Weiss | 66 | Making Friends with My Arm | 1,146,000 |
Adding all 41 teleports costs roughly 19,999,000 coins at GE prices, or 24,450,000 at Magic Guild Store prices. Combined with the 5.2M build cost, fully kitting out a Crystalline Portal Nexus is around 25M coins all-in.
What's new in 2026
Jagex shipped a major Portal Nexus expansion on 25 February 2026, adding 10 teleports that previously weren't directable: Trollheim, Paddewwa, Lassar, Dareeyak, Ourania, Barbarian Outpost, Khazard, Ice Plateau, Respawn, and Teleport to Boat. The Crystalline tier capacity was raised at the same time to accommodate the new total of 41 destinations.
A 1 April 2026 patch also fixed the Paddewwa Teleport icon for mobile players. If you built before February 2026, the new teleports won't appear in your Slots list until you direct them — they don't auto-add, even if you previously directed every available teleport.
Best teleports to add first

If you can't immediately afford to direct all 41 teleports, prioritise spells that are otherwise spellbook-locked (Lunar, Ancient, Arceuus). The Nexus lets you cast them from any spellbook, which is the single biggest practical win.
Best 4 teleports for a Marble Portal Nexus
With only 4 slots you want maximum spellbook freedom and the most-used PvM/skilling destinations.
- Annakarl (90 Mag, Ancients, Desert Treasure) — drops you next to Demonic Ruins for Wilderness slayer / boss tasks without needing the Ancient spellbook equipped.
- Catherby (87 Mag, Lunar) — fastest bank near Fishing Guild, harps, and ranging guild.
- Senntisten / Digsite (60 Mag, Ancients, Desert Treasure) — fastest route to Fossil Island bank chest after a short walk to the boat.
- Kourend Castle (48 Mag, Client of Kourend) — central Zeah hub for Hosidius farming, Wintertodt, and Library.
Best 8 teleports for a Gilded Portal Nexus
Add the four above, then layer in:
- Civitas illa Fortis (54 Mag, Twilight's Promise) — Varlamore hub for newer content.
- Lunar Isle (69 Mag, Lunar Diplomacy) — only fast option to the Lunar bank for Astrals and Moonclan gear.
- Barrows (83 Mag, Priest in Peril) — instant Barrows runs without farming Mort'ton or Charter ships.
- Harmony Island (65 Mag, The Great Brain Robbery) — quiet herb / pineapple tree run with no PvP risk.
If you have 92 Construction and a Crystalline Nexus, just add everything — at that point you'll never be more than two clicks from any teleport in the game.
Scry mode: an underused feature
The Portal Nexus doubles as a scrying pool. Switch the right-click teleport interface to Scry Mode and you can preview the destination area without teleporting. For Wilderness destinations like Annakarl or Carrallanger, Scry Mode reports the player count in the area instead — useful for checking whether a PvP zone is hot before you commit.
Scry mode also works from outside the house portal — click the portal nexus icon within the interface and you can scry without entering your POH at all.
Is the Portal Nexus worth it for ironmen?
For ironmen, the bottleneck is rune accumulation. You need ~1,000 of each rune in the spell, and elemental staves, combination runes, and rune pouch runes do not work. Plan a dedicated Runecrafting session before each direct — most teleports need 2k–6k of one specific rune (typically law) plus 1k–3k of an elemental.
For a typical mid-game ironman, the practical Crystalline target after building is to direct the four "free" picks above (Annakarl, Catherby, Senntisten, Kourend) for ~10k law runes total, then add Lunar/Ancient teleports as your spellcasting needs evolve.
Final thoughts
The Portal Nexus is one of the highest-impact quality-of-life upgrades in the game once you cross 72 Construction. It collapses your teleport options into a single right-click and makes the Lunar / Ancient spellbooks much more switchable, since you can keep the standard spellbook active for combat while still using their teleports.
If the Construction grind to 72 (or 92) is what's holding you back, our Construction leveling service can take you there in days, or you can pick up the gold for the build and rune costs from Probemas OSRS Gold at competitive rates.
